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SHANE THOMPSON 

Level Designer. 3D Modeler. Creator/Gamer

Midk (1).jpg

Welcome Traveller!

Would you like to journey further to learn about my love for game development or scroll back up to learn more about my persona?

KILL:CODE

A debut first-person shooter from Irradiate Games

  • Destroy the rot at the heart of a volcanic research facility

  • Kill with the swift lethality of a gun-wielding cyber-ninja.

  • Slay your creator in an Unreal Engine crafted game

Rust Bucket - Official Trailer

Rust Bucket - Official Trailer

RUST BUCKET

Join Rust Bucket on his solo crusade through the evil clutches of S.P.A.M Co.

  • Modeled mostly in 3ds Max and Blender.

  • Textured with Substance Painter.

  • Made in Unity.

CGMA Assignments

Highlights from Max Pear's online level design course 

  • Designed in Unreal Engine 5

  • Models tweaked in Blender

  • Scripted with Blueprints

HEADLESS JEFF

Co-op Level Design Opportunity provided by Insanity CORR

  • Designed in Unreal Engine 5

  • Crafted with ready-made Blueprints

  • Exposure to structured team dynamic

[WIP] SPACE FRONTIER

Solo passion project to create a functional space environment with a spaceship controller

  • Modeled in Blender.

  • Textured with Substance Painter.

  • Made in Unreal Engine 5.

[WIP] AGREEMENTS

Co-created with the program director of my game development program. A unique experience transporting the player to the world created on the stage.

  • Modeled in Blender.

  • Textured with Substance Painter.

  • Made in Unity.

AIM TRAINER

Co-created an AIM Trainer with Jordan Mullins 

  • Modeled mostly in 3ds Max and Blender.

  • Textured with Substance Painter.

  • Made in Unity.

"Always strive for improvement" "Life is more than a series of ones and zeros"

Zenyatta - Overwatch

(647) 289-4371

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©2022 by Shane Thompson.

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